Arcade physics engine development technology

Build Arcade Games With Proven Technology

Stop wrestling with physics implementations. Our engine gives you the foundation you need to focus on creating great gameplay experiences.

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What Our Physics Engine Makes Possible

When you license our arcade physics engine, you're gaining access to technology that's been refined through years of real-world game development. This isn't just about saving time—it's about building on a foundation that already works.

Faster Development Cycles

Skip months of physics development and testing. Start building actual gameplay immediately with a system that's already proven.

Authentic Arcade Feel

The physics behavior matches what players expect from classic arcade games, creating that familiar, satisfying responsiveness.

Reduced Technical Risk

Avoid the common pitfalls and edge cases that come with building physics systems from scratch. We've already solved those problems.

Ongoing Support and Updates

As platforms evolve and new development tools emerge, your licensed engine stays compatible and current.

The Challenge of Building Physics Systems

If you're developing arcade-style games, you've probably experienced the frustration of physics implementation. It seems straightforward at first—objects collide, forces apply, movements happen. But getting it to feel right is surprisingly complex.

Maybe you've spent weeks tweaking collision detection only to discover new edge cases that break everything. Perhaps your movement feels slightly off, but you can't pinpoint why. Or maybe performance starts degrading when too many objects interact simultaneously. These aren't unusual problems—they're inherent challenges in physics development.

The real issue is that building a physics system takes time away from what actually makes your game unique. Your gameplay ideas, your level design, your player progression—those are what differentiate your project. But before you can focus on them, you need reliable physics that just works.

This creates a difficult situation:

General-purpose physics engines offer power but come with unnecessary complexity for arcade games. They're designed for realistic simulations, not the snappy, responsive behavior that arcade games need. Building your own system gives you control but demands significant development resources and testing time. Meanwhile, your actual game development is on hold.

You need something specifically designed for arcade gameplay—lightweight enough to perform well, flexible enough to handle different game types, but proven enough that you can trust it to work reliably. That's not easy to find, and building it yourself might not be the best use of your development time.

What Makes Our Engine Different

Our arcade physics engine was built specifically for the needs of arcade-style games. It's focused, efficient, and designed around how arcade games actually behave.

Optimized for Arcade Behavior

Rather than simulating realistic physics, our engine focuses on the snappy, responsive feel that makes arcade games satisfying. Movement patterns, collision responses, and object interactions are tuned for gameplay, not realism.

Sprite-Based Graphics Support

The engine works seamlessly with sprite-based graphics, which are common in arcade games. Collision detection aligns with sprite boundaries, and rendering integration is straightforward.

Performance First

Built for games that need to maintain consistent frame rates even with numerous active objects. The engine prioritizes performance without sacrificing the precision that arcade gameplay requires.

Comprehensive Documentation

Clear documentation with practical examples helps you integrate the engine quickly. We include code samples for common arcade game scenarios so you can get started without extensive trial and error.

Core Engine Capabilities

Everything you need for arcade-style game development, packaged in a focused, efficient system.

Collision Detection

Fast, accurate detection optimized for sprite boundaries and common arcade patterns.

Movement Systems

Classic arcade movement patterns including acceleration, friction, and bounce behaviors.

Particle Effects

Built-in support for explosions, trails, and other visual effects common in arcade games.

What Integration Actually Looks Like

Licensing our physics engine isn't just about downloading files. Here's what the experience involves and how we support your implementation.

1

License Activation and Access

Once your license is active, you receive immediate access to the engine files, complete documentation, and code examples. Everything is organized and ready for integration into your development environment.

2

Initial Setup Support

We provide guidance during your initial integration. If you encounter questions about setup or configuration, our technical team is available to help you get started on the right path.

3

Development and Implementation

You build your game using the physics engine as your foundation. The documentation includes examples for common scenarios, but you have flexibility to adapt the engine to your specific needs.

4

Technical Support Access

Throughout your development, you can reach out when you encounter technical challenges or have questions about engine capabilities. We're not just licensing software—we're supporting your success.

5

Updates and Improvements

As we enhance the engine and add features, licensed users receive updates. Your license includes access to improvements made throughout the year.

6

License Renewal

At the end of your license year, you can choose to renew for continued support and updates. Games you've already released continue to function regardless of renewal status.

What You'll Appreciate During Implementation

Clear, practical documentation
Working code examples to learn from
Responsive technical support
Reliable performance from day one
Regular updates and improvements
Focus on your game, not physics bugs

Investment in Development Efficiency

$3,800
Annual License

This annual license gives you access to our complete arcade physics engine, documentation, code examples, technical support, and all updates released during your license period. It's an investment in faster development and lower technical risk.

Consider what building a reliable physics system from scratch would cost in development time. Engineers spending weeks or months on collision detection, movement systems, and performance optimization—time that could be spent on your unique gameplay features. The license pays for itself quickly when you factor in development efficiency.

Your License Includes

Complete physics engine source
Comprehensive technical documentation
Working code examples and tutorials
Integration guides for common platforms
API reference documentation
Technical support via email
All updates during license period
Bug fixes and patches
Platform compatibility updates
Unlimited projects during license

Licensing Terms

License Scope: Your license covers unlimited projects during the active license period. Games you release continue to function after license expiration, but new projects require an active license.

Commercial Use: The license includes rights for commercial game releases. There are no per-game fees or revenue sharing requirements.

Renewal: Licenses can be renewed annually. You're never locked in—if the engine doesn't meet your needs, simply don't renew.

Why Developers Trust Our Engine

Our physics engine has been proven through real-world use in numerous shipped games. Here's what makes it reliable for professional development.

15+
Years of development and refinement
200+
Games using our engine
99.9%
Uptime and reliability

What Sets Our Engine Apart

Battle-Tested in Production

This isn't theoretical technology. Our engine has shipped in commercial games across multiple platforms. We've encountered and solved the edge cases that only appear in real-world use.

Focused Feature Set

We don't try to do everything. The engine focuses specifically on what arcade games need, which means it's lean, efficient, and easier to understand than general-purpose alternatives.

Active Maintenance

As platforms evolve and development tools change, we keep the engine current. Licensed users benefit from ongoing improvements without additional development effort on their part.

Technical Specifications

Supported Platforms

  • Windows, macOS, Linux
  • iOS and Android
  • Web browsers via WebGL

Integration Requirements

  • C++ or compatible language
  • Basic understanding of game loops
  • Minimal external dependencies

Our Commitment to Your Success

What We Promise Licensed Developers

When you license our physics engine, you're not just getting software—you're gaining a technical partner invested in your development success.

Technical Reliability

The engine will function as documented. If you discover bugs or issues, we'll address them promptly. Your development shouldn't be blocked by physics system problems.

Responsive Support

When you have technical questions or encounter integration challenges, we respond. You won't be left figuring things out entirely on your own.

Ongoing Development

We continue improving the engine based on real-world use and feedback. Your license gives you access to these improvements as they're released.

Clear Documentation

If something isn't clear in our documentation, we'll improve it. Good documentation is essential for productive development, and we take it seriously.

Try Before You Commit

We understand that licensing technology is a significant decision. Before you commit to a full license, we can discuss your specific use case and determine if our engine is the right fit for your project. If it's not, we'll tell you honestly.

Some developers benefit from our engine. Others might be better served by different solutions. A brief conversation can help you determine which category your project falls into.

How to Evaluate If This Fits Your Project

Licensing a physics engine is a technical decision that deserves careful consideration. Here's how to determine if our engine makes sense for your development needs.

1

Initial Discussion

Reach out to tell us about your project. What type of arcade game are you building? What platforms are you targeting? What specific physics needs do you have? This helps us understand if our engine aligns with your requirements.

2

Technical Review

We'll discuss the engine's capabilities in detail, answering your technical questions. We can provide additional documentation or examples relevant to your specific use case.

3

Evaluation Period

For serious development teams, we can arrange a limited evaluation period. This allows you to test integration with your actual project before committing to a full license.

4

License Decision

Based on your evaluation and our discussions, decide if licensing makes sense. If it does, we'll set up your license and provide onboarding support. If it doesn't, no hard feelings—we'd rather you find the right solution than force a poor fit.

5

Integration and Support

Once licensed, you receive immediate access to everything you need. We're available throughout your integration to answer questions and help resolve any challenges that arise.

Common Questions

Can I use this for multiple projects?

Yes. Your license covers unlimited projects during the active license period.

What happens if I don't renew?

Games you've already released continue to work. You just can't start new projects with the engine until renewing.

Is the source code included?

Yes. You receive complete source code, allowing you to understand and modify the engine as needed for your projects.

Who Benefits Most

Studios building arcade-style games
Developers working on multiple projects
Teams wanting to reduce technical risk
Projects with tight development timelines
Developers prioritizing gameplay over engine work

Focus on Your Game, Not Physics Problems

Let's discuss whether our physics engine matches your development needs. A brief conversation can save you months of implementation work.

Discuss Licensing

Or reach out at +1 415-648-4420

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Looking for different arcade game solutions? We offer services beyond physics engine licensing.

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